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CFP: Adult Play

October 16th, 2014 | Posted by Frans in Uncategorized - (0 Comments)

Call for Papers: Adult Play
Game Studies Spring Seminar
11-12 May, 2015, University of Tampere, FINLAND

People of all ages engage in play activities, yet play is still easily associated with children. The rhetorics of play are often tied to ideas of progression; play prepares and teaches children and playing is beneficial for adolescents. Adults, in turn, are expected not to play significantly, their play is often called by other names or goes unrecognized, and the rhetorics attached to it are different. Yet, as games and play are becoming more visible elements in the society, also the alibis that allow play appear to as important for adults, who are also in some contexts expected to play games, to hang on to their toys, and to favour ‘playful’ technologies. Yet, there are also counter-reactions when forms of play are clearly designed for a mature audience.

The seminar welcomes contributions relating to all types of play adults engage in, whether it is discussed under the banner of games, hobbies, pastimes, collectibles, fitness, fun, or fandom. What is particular about adult play?

The possible list of topics includes but is not limited to:
– Mature themes in games
– Digital games and aging
– Changing play patterns in changing life phases
– Elderly players
– Adult toys
– Player identities in adulthood
– Play and work in adult life
– Designing for adults
– Issues of parenthood and game play
– Cross-generational play
– Adult play industry
– Game industry, a mature industry?
– Hobbies, pastimes, collectibles, fan practices as play

Adult Play is the 11th annual spring seminar organized by University of Tampere Game Research Lab. The seminar emphasises work-in-progress submissions, and we strongly encourage submitting late breaking results, working papers and submissions from graduate students. The purpose of the seminar is to have peer-to-peer discussions and thereby provide support in refining and improving research work in this area.

The papers to be presented will be chosen based on extended abstract review. Full papers are distributed prior the event to all participants, in order to facilitate discussion. The seminar is looking into partnering with a journal so that the best papers would be invited to be further developed for publication in a special journal issue. In the past we have collaborated with Simulation & Gaming, International Journal of Role-Playing and ToDiGRA journals.

The seminar will be chaired by Professor Frans Mäyrä (School of Information Sciences, University of Tampere). There will also be two invited commentators, to be announced later.

The seminar will be held in Tampere, Finland and will be free of charge; the number of participants will be restricted.

Important Dates
– Abstract Deadline: 23 February, 2015
– Notification of Acceptance: 10 March, 2015
– Full Paper deadline: 20 April, 2015
– Seminar dates: 11-12 May, 2015

Submission Guidelines
The papers will be selected for presentation based on extended abstracts of 500-1000 words (plus references). Abstracts should be sent to as plain text only (no attachments). Full paper guidelines will be provided with the notification of acceptance.
Our aim is that all participants can familiarize themselves with the papers in advance. Therefore, the maximum length for a full paper is 5000 words (plus references). The seminar presentations should encourage discussion, instead of repeating the information presented in the papers. Every paper will be presented for 10 minutes and discussed for 20 minutes.

Seminar website: http://adultplayseminar.wordpress.com/
Organised by: http://gamelab.uta.fi
University of Tampere / SIS / Game Research Lab

New masters theses

October 10th, 2014 | Posted by Frans in Uncategorized - (0 Comments)

The Gamelab theses page now lists three new Master’s Theses from 2014:

  • Esko Vankka, Free-to-Play Games: Professionals’ Perceptions (2014)
  • Mika Uusi-Kilponen, Viestinsidos: tutkimus 18–40-vuotiaiden suomalaisten internetin käyttötarkoituksista ja käyttötavoista (2014)
  • Juha-Matti Pulkkinen, Design values of digital role-playing games (2014)

Congratulations to the graduates! More in: http://gamelab.uta.fi/theses/

[Game Research Lab has started four new research projects that deal with ludification and gamification - of at the contexts of culture, society and in industry; below more in Finnish]

Pelillisyys uudistaa kulttuuria, yhteiskuntaa ja liiketoimintaa – laaja tutkimus alkaa

”Kaikkialle levittäytyvä pelillisyys, interaktiiviset mediamuodot ja verkkopalvelut muuttavat parhaillaan sosiaalisen kanssakäymisen, työelämän, oppimisen ja vapaa-ajan käytänteitä”, kertoo professori Frans Mäyrä Tampereen yliopistosta.

”Siksi nyt on tarvetta laajalle, monitieteiselle avaukselle tällä tutkimuskentällä.”

Pelillisyyden asemaa yhteiskunnassa, leikillisyyttä myös aikuisille mahdollisena asennoitumistapana ja pelillistämisen eri sovelluksia selvitetään kolmen yliopiston yhteistyönä alkavassa laajassa tutkimuksessa.  Nelivuotinen ”Leikillistyminen ja pelillisen kulttuurin synty” on Tampereen, Jyväskylän ja Turun yliopiston digitaalisen kulttuurin tutkijoiden yhteinen suurhanke. Professori Mäyrä johtaa tätä Suomen Akatemian rahoittamaa tutkimusta.

Pelillisyys kulttuuria, yhteiskuntaa ja liiketoimintaa uudistavana tekijänä on yhteisenä nimittäjänä myös kolmessa muussa tutkimusprojektissa, jotka professori Mäyrä tutkimusryhmineen on aloittanut.

Pelillistämistä analysoidaan tarkemmin ”Neuroeconomics of Gaming” ja ”Koukku” -tutkimusprojekteissa, joissa yhteistyössä Aalto-yliopiston tutkijoiden kanssa tarkastellaan pelien ostamiseen ja myymiseen liittyviä psykologisia tekijöitä – tärkeitä eettisiä näkökohtia unohtamatta. Projektit kuuluvat Tekesin Skene-tutkimusohjelmaan.

Oasis-hankkeessa tuodaan pelejä osaksi yliopiston tutkimus- ja opetustyötä sekä kehitetään ja tutkitaan uudenlaista, leikillistä ja luovaa oppimisympäristöä ja yhteisöllisyyttä tukevaa toimintamallia. Tutkimusta rahoittaa Työsuojelurahasto.

 

Gamelab site under update

August 11th, 2014 | Posted by Frans in Uncategorized - (0 Comments)

This website of the UTA Game Research Lab is currently under update; please visit again later in Fall 2014 for more, up-to-date research news!

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